Category:Paladin

Paragons of Justice
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.

Class Information
Paladins stand directly in front of their enemies, relying on heavy armor and healing in order to survive incoming attacks. Whether with massive shields or crushing two-handed weapons, Paladins are able to keep claws and swords from their weaker fellows – or they use healing magic to ensure that they remain on their feet.

Combat Roles: Tank, Healer, Damage

Resources: Health, Mana, Holy Power

Armor Type: Plate, Shields

Available Weapons: Axes, Maces, Swords, Polearms

Specializations
Paladin talents increase their ability to heal the wounded, strengthen their capacity to protect their companions, and allow them to deal out vicious damage in the name of justice.

Holy
Invokes the power of the Light to heal and protect allies and vanquish evil from the darkest corners of the world. Preferred Weapon: Sword, Mace, and Shield

Protection
Uses Holy magic to shield himself and defend allies from attackers.

Preferred Weapon: Sword, Mace, Axe, and Shield

Retribution
A righteous crusader who judges and punishes opponents with weapons and Holy magic.

Preferred Weapon: Two-Handed Sword, Mace, Axe

Tank
Stalwart paladins are trained to use the heaviest armor and shields, and can utilize their skill to ensure that enemies focus on them, defending weaker members of their group.

Healing
Paladins’ potent healing abilities can ensure that they and their allies remain in fighting shape.

Melee Damage
Paladins charge their weapons with holy might, allowing them to deal additional damage with their strikes.

Blessings and Auras
As champions of order, paladins are extremely potent in a group – their blessings and auras can improve damage and survivability for both themselves and their party.