Category:Worgen

Cursed Recluses
Behind the formidable Greymane Wall, a terrible curse transformed some of the stalwart citizens of the isolated kingdom of Gilneas into nightmarish lupine beasts known as worgen. Human scholars intensely debated the origins of the curse, until it was revealed that the original worgen were not—as previously believed—nightmares from another dimension, but cursed night elf druids.

Worgen History
Long ago, amid a brutal war between the night elves and the demonic satyrs in Kalimdor, a group of druids practiced the ability to transform into a powerful yet unwieldy form that embodied the fury of the wolf Ancient, Goldrinn. Taught by Ralaar Fangfire, these Druids of the Pack sought to use the Scythe of Elune, a mystical artifact, to temper the uncontrollable rage inherent in their chosen form.

Rather than abate the druids’ fury, however, the Scythe transformed Ralaar and his followers into worgen: bestial humanoids enslaved by their own primal instincts.

Ralaar’s druids tore through friend and foe alike. Night elves wounded by the beasts contracted a virulent curse that turned them into worgen as well. Desperate to staunch the affliction’s spread, Archdruid Malfurion Stormrage banished the worgen to a part of the Emerald Dream—Azeroth’s spirit world—where they would be in peaceful slumber for all eternity.

The worgen threat was contained for millennia, until Archmage Arugal pulled the wolf-beasts from the Dream. Summoned by order of King Genn Greymane, the worgen battled Scourge forces encroaching on the kingdom of Gilneas. Yet the feral creatures soon spread their curse throughout the human population, infecting Gilnean soldiers stationed beyond the Greymane Wall.

The night elves, feeling responsible for the creation of the curse and the destruction it caused, agreed to help the Gilneans. With the Scythe of Elune, the night elves could not permanently cure the affliction, but managed to teach the Gilneans how to control their curse; shapeshifting at will from human to worgen, and back again. Now, these self-disciplined worgen have rejoined the Alliance as powerful allies, prepared to fight to keep their humanity and their place in society.

Gilneas
For many years, the nation of Gilneas existed in isolation behind the colossal Greymane Wall. Free from outside influence, the kingdom relied on the indomitable spirit and tenacity of its citizens to make its own destiny in the world. Of late, however, a series of events has shaken Gilneas to its core. While the nation struggles to recover from a past civil war, a devastating worgen curse has spread throughout Gilneas, turning some of its inhabitants into ferocious beasts.

Gilneas City
Recently these savage worgen have launched a surprise assault against the kingdom’s fortified capital, Gilneas City. The uninfected citizenry have taken up arms in defense of their home and are now battling the worgen throughout the city’s winding cobblestone streets and narrow alleyways. Yet with no signs of relenting, the worgen threat has raised fears that perhaps the days of Gilneas surviving on its own have come to an end.

Genn Greymane
Time and again, King Genn Greymane has been forced to make difficult decisions to sustain Gilneas’s well-being and autonomy. Following the Second War, he ordered the construction of the seemingly impenetrable Greymane Wall to protect his people from outside threats, effectively closing off the nation from the world and its petty conflicts. For years the wall did as intended, but when the worgen curse spread into Gilneas, the enormous barrier began to resemble the gateway to a prison rather than a sanctuary. Now, with Forsaken in nearby Silverpine Forest and the worgen curse poised to destroy everything that Genn and his forebears had labored to build, Gilneas’s proud king must do everything in his power to save his kingdom. Due to his anger over the dire situation, however, Genn’s most arduous trial ahead might be subduing his own fury before it consumes him entirely.

Running Wild
Due to their ties with the wilds, worgen are able to call upon their bestial fervor to travel great distances. With the aid of all four limbs, a worgen can sprint at speeds rivaling the swiftest horses, nightsabers, and mechanostriders. As though it satisfies some primal urge deep within, worgen relish this mode of travel over those used by Azeroth’s other races, who rely on mounts to transport them.

Worgen Racial Traits

 * Running Wild - Drop to all fours to run as fast as a wild animal. Who needs a mount when you can run?
 * Aberration - Worgen have a natural resistance to Shadow and Nature damage.
 * Darkflight - Activate your true form, drastically increasing movement speed for a short time.
 * Flayer - Worgen claws are extremely sharp and can skin a slain beast rapidly.
 * Viciousness - Worgen fight with the ferocity of an apex predator and have an increased chance to hit with critical strikes.
 * Two Forms - Worgen can shift in and out of Human form while not in combat.

Available Classes

 * Death Knight
 * Druid
 * Hunter
 * Mage
 * Priest
 * Rogue
 * Warlock
 * Warrior|

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 * Night Elf
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 * Draenei
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 * Allied Races
 * Void Elf
 * Lightforged Draenei
 * Dark Iron Dwarf
 * Kul Tiran
 * Mechagnome|