Category:Rogue

Prowling Cutpurses
For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics. Lethal assassins and masters of stealth, they will approach their marks from behind, piercing a vital organ and vanishing into the shadows before the victim hits the ground.

Class Information
Rogues often initiate combat with a surprise attack from the shadows, leading with vicious melee strikes. When in protracted battles, they utilize a successive combination of carefully chosen attacks to soften the enemy up for a killing blow. Rogues must take special care when selecting targets so that their combo attacks are not wasted, and they must be conscious of when to hide or flee if a battle turns against them.

Combat Roles: Damage

Resources: Health, Energy, Combo Points

Armor Type: Leather

Available Weapons: Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords

Specializations
Rogue talents can strengthen their ability to hide in shadows, kill foes with quick, deadly strikes, and survive in extended slugfests.

Assassination
A deadly master of poisons who dispatches victims with vicious dagger strikes.

Preferred Weapons: Daggers

Outlaw
A ruthless fugitive who uses agility and guile to stand toe-to-toe with enemies.

Preferred Weapons: Axes, Maces, Swords, Fist Weapons

Subtlety
A dark stalker who leaps from the shadows to ambush her unsuspecting prey.

Preferred Weapons: Daggers

Melee Damage
By skillfully wielding dual-wielded weapons, rogues can deliver catastrophic damage to their targets.

Stealth
Rogues sneak about the battlefield, hiding from enemies and delivering surprise attacks to the unwary when opportunity arises.

Evasion
When endangered, rogues have many tools at their disposal to avoid their enemies’ gaze and, if necessary, their attacks.

Combos
By planning and combining successive melee attacks, rogues can build up combo points that allow them to deliver devastating finishing blows in combat.